New Super Mario Bros. 2 Info

Now that almost every detail regarding New Super Mario Bros. 2 has been said, and it has been released in Japan, I think this is a good time to talk about what we can expect from the game itself. I know I said that I would do this on a YouTube video, but due to certain technical issues, I'm afraid that won't be possible. So, I'm just going to do it in a simple post. I'm not gonna go on and on over every little detail. I'm simply going to state it, and elaborate the main points if necessary.

Anyone who watches any trailers for this game would realize that the game is going to be all about the money. Everything in this game relates around the idea of the coins from the power-ups to the enemies. Nintendo has stated that this game will support streetpass, spotpass, and DLC (downloadable content). The game also supports local multiplayer, where one person plays as Mario, and the other as Luigi. So, here are the main points:
  • Two game modes
    • Story/Main mode - This is in every game. You simply go through the worlds getting through the half way point bosses, and the end of world boss. This mode can be played with one to two players.
    • Coin Rush - This is a new mode, which is not necessary to gameplay. Coin rush takes any random three stages that you've already played on story mode, and makes you play through them trying to get as many coins as you can as fast as you can. You only get one life, so if you die at all, it's over. Coin rush data will be transferred via streetpass. You can compete against other's scores. Beating someone else's scores will result in getting a Coin Crown which is worth 1,000 coins. There are 3 modes, Mushroom (easy), flower (medium), and star (hard). I almost wish they just did it completely randomly...
  • One Million Coin Challenge - *SPOILER ALERT* Nintendo has challenged you to collect one million coins. If you can do it, you will receive a new title screen with a Gold Mario statue on it. *SPOILER ENDS HERE*
  • Multiplayer Mode - For the first time ever, you can play a portable New Super Mario Bros. game with someone else (in more than just a battle mode)! Multiplayer mode is only able to be played LOCALLY and BOTH PLAYERS ARE REQUIRED TO HAVE A COPY OF THE GAME. Player one plays as Mario, Player two as Luigi.
Story - Copied from the American website
Trouble always seems to find its way to the Mushroom Kingdom! Just as Mario and Luigi go off on a coin hunt in the sky, their beloved Princess Peach is kidnapped by the dastardly Koopalings. The brothers have to venture through over 80 stages to rescue her, grabbing an endless deluge of coins across land, water, air, and snow along the way. 
eShop Description - Here's how the eShop described the game.
his new side-scrolling installment in the fan-favorite Super Mario Bros. franchise launches Aug. 17, as the Mushroom Kingdom bursts with more coins and gold than ever before. Players can transform into Gold Mario and Raccoon Mario, and battle friends for high-scores in the new StreetPass-enabled competitive Coin Rush mode. Also, for the first time in a hand-held Mario title, players can enjoy a cooperative two-player mode for the entire game via a local wireless connection.
Gameplay - The game is very similar to the past two games in the franchise. The map system, level patterns, items, enemies, bosses, and overall mechanics are very similar.
  • Map
    • Each map consists of a random number of levels
    • Mushroom houses, cannons, ghost houses, fortresses and castles are still on maps
  • Playable Characters
    • Mario - As always
    • Luigi - Playable in multiplayer, and after beating the game. To use Luigi in single player, beat the game, and then hold down L and R while on the title screen.
  • Non-playable Characters
    • Princess Peach - ...Ugh, this is getting old
    • Toad - Those annoying midgets with mushrooms on their heads
    • Bowser/Dry Bowser - The main enemy
    • Koopalings/Reznor - Mini bosses
      • Roy Koopa
      • Iggy Koopa
      • Larry Koopa
      • Wendy O. Koopa
      • Morton Koopa Jr.
      • Lemmy Koopa
      • Ludwig von Koopa
    • Enemies - Why would you even want to be them?
  • Worlds
    • Six main worlds
    • World Mushroom (between 2 and 3)
    • World Flower (between 4 and 5)
    • World Star (secret 9th world)
  • Power-ups
    • Super Mushroom - As usual, the Super Mushroom is in this game. It turns Mario into Super Mario, and allows him to use more power-ups such as the raccoon leaf, fire flower, etc.
    • Fire Flower - What would a Mario game be without a Fire Flower? It's back once again! It allows Mario to shoot fireballs at his enemies. It is effective against goombas, koopas, and most other enemies. All blocks, bosses, and certain enemies are unaffected by fireballs.
    • Super leaf - It made it's first appearance in Super Mario Bros. 3, and has been seen very few times since. The leaf allows Mario to attack certain enemies with his tail, including knock goombas out of his way, koopas upside down, and much more. If running at full speed, Mario/Luigi is able to fly for a limited time.
    • Gold Flowers - The gold flower turns Mario into Gold Mario, and Luigi into Silver Luigi. When Mario is Gold/Luigi is Silver, they can shoot golden fireballs. Golden fireballs turn brick blocks, and most enemies into coins. Any item block will be activated (meaning it will take the item out of its box). Jumping on an enemy with this item will turn that enemy into coins. If you beat a level as Gold Mario/Silver Luigi, they will be returned to Fire Mario/Luigi.
    • Star - Also known as the starman, it turns the player invincible for a very short time. Mario/Luigi are able to run right into enemies and kill them right away. They are not however able to break through bricks or blocks of any type. The player is still able to die if they fall off of a ledge, or into lava (I'm 99% sure).
    • Mega Mushroom - This item increases the size of Mario/Luigi many times. They are almost as tall as the screen, and are able to break almost everything in their path. Enemies are not able to hurt you, you break bricks simply by touching them, and you can stomp pipes farther into the ground. The only way to die is to fall off of a ledge. The effects of the Mega Mushroom do not last long.
    • Mini Mushroom - This item dramatically decreases the size of Mario/Luigi. When this size, the player is very fast, can jump much higher, can run on water, and even enter pipes that no one else can. However, one touch from any enemy, and you die. Mini Mario's ground-pound is equivalent to one regular jump of regular/Super Mario. Mario's size will stay this way until he gets a new power-up, or dies.
    • Invincibility leaf - This item only appears if the player dies five times in an uncompleted level. The item gives the player the abilities of both of Super leaf, AND the star at once, except the invincibility given by the Invincibility Leaf lasts the entire level. The only way to obtain it with Luigi (in single player) is by skipping levels with Mario, beating the game, playing as Luigi, and failing at those skipped levels. Note: Only certain levels can be skipped. For example, using cannons, or taking a certain path at a fork in the road.
  • New/Important Items:
    • 10 Gold Coins - A big coin that is worth 10 coins
    • 100 Gold Coins - A big coins that is worth 100 coins
    • Gold Mushroom - Gold mushrooms only appear in Coin Rush mode. They replace all of the 1-ups in the coin rush stages, and are worth 50 coins.
    • Gold Blocks - When Mario/Luigi find a multiple coin block (a seemingly regular block that turns out to have a lot of coins in it) and hit it many times, the block will turn golden, and then Mario/Luigi will wear it on his head, it resembles a pixelated version of their face. The head will continue to generate coins. The faster the player runs, the more coins will come out.
    • Gold Rings - When Mario passes through a regular ring, 8 red coins show up near-by, and Mario has to collect them all in time if he wants a power-up. If already powered up, he will receive a 1-up. Gold rings are nothing like this. They will turn Mario's enemies into golden enemies. When jumped on, these enemies produce even more coins. For example, jumping on a Koopa, and then kicking it's shell will leave a trail of coins behind it for you to collect.
    • Star Coins - Every level has 3 star coins. Star coins are used to unlock a number of things. In order to get to the secret 9th world, the player must collect a certain number of star coins. Whether your coin count is left unspent, or spent, the overall total is what determines when you unlock the secret world.
    • Moon Coins - Unknown
  • New Enemies
    • Golden Goomba/Koopa - A regular Goomba/Koopa, but it's golden. Only seen after activating a golden ring. 
    • Undead Goombas - Very similar to any normal goomba, and can be defeated very easily.
    • Undead Piranha plant - Cannot be killed by fire, only found in fortresses.
    • Super Undead Piranha Plant - Giant versions of Undead Piranha plants
    • Boohemoth - A huge boo which is found in a certain ghost house. It chases the player through the ghost house. Looking at it will cause it to cover its eyes and hide from Mario/Luigi. However, after a while, looking at it will become defective, and it will continue to chase the player.
    • Mini Urchins - Mini versions of those stupid underwater spikey creatures.
  • Bottom Screen
    • The bottom screen displays the same map that New Super Mario Bros. did.
    • The bottom screen still supports the back-up item.
DLC - As of now, here is what we can expect for DLC
  • Paid DLC - Reggie said that the DLC for this game would be paid DLC, meaning if you want it, you will have to purchase it. Hopefully they'll give out some free stuff, I mean, that'd be really nice of them...
  • New levels - Guess what, when we were told this news, they hadn't even started making the levels yet. I'm not sure if that's a good or bad thing. Hopefully it will keep us coming back for a lot of fun. They might even make new worlds!!
Other - Here's some other random stuff I couldn't put anywhere else.
  • The overall coin count of everyone will be recorded online via spotpass
  • If Mario/Luigi go to the top of the screen, out of site, the music will get quieter.
  • When wearing a Raccoon suit, light drum beats are added to the music. 
  • The P-Charge Bar returns from Super Mario Bros 3!
  • New Super Mario Bros. 2 was originally called New Super Mario Bros. Gold
  • New Super Mario Bros. 2 will be 2,950 blocks as a download
  • New Super Mario Bros. 2 was at one point the 4th most wanted game in Japan
  • New Super Mario Bros. 2 will cost $40 on the eShop and at retail.
Release Dates
  • Japan - July 28th, 2012
  • Europe - August 17th, 2012
  • Australia - August 18th, 2012
  • America - August 19th, 2012
  • Italy - August 25th, 2012
Websites - Here are the official websites!


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